Axis and Allies
2015 game update. I am playing the Allies
We had to pause after eight and a half hours of play, at the beginning of round five. We did stop to take in some pizza at Barnaby's, slowing us down a bit. We've played games that have gone in excess of twenty-five rounds before, so we have to sometimes spread it out over a week or so.
As it stands, the Allies are holding their ground against the Germans, but my efforts to slow down the Axis in the east suffered some serious set backs in the last round. My friend Dave used an interesting opening strategy with the Japanese Navy, which I feel helped the British economically for several crucial rounds, but also slowed down the Americans, perhaps too long. I was also plagued early on with poor die rolls.
The U.K. scored the Improved Shipyards industrial development on their first turn! This has allowed me, along with Dave's unusually slow economic expansion in the Pacific, to quickly build a large fleet in the North Atlantic, relieving a great deal of the pressure off of the Soviets. Another huge victory for the British, in the first round, was the complete, and surprise destruction of the Italian fleet in the Mediterranean. Huzzah!
The Germans gained their own industrial development in the next round, however, scoring Mechanized Infantry! This has me sweating, but I feel he's so far misused it, especially in round four where he inexplicably separated his armor from the infantry, allowing me to beat the Wermacht back, while keeping the majority of my Russian tanks, at least for now.
SITWEST - Start of Round 5:
SITEAST - Start of Round 5:
With the now heavily industrialized Japanese, (he has two factories up and running on the mainland) expanding across eastern Asia, in the face of near crippled Chinese, and British resistance, the overall picture for the Allies, is taking a grim turn. Stand by for updates as they develop!
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